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Additionally, when you cast a scrying spell with a casting time of 10 minutes or longer, that casting time is halved.

Magus arcana class feature. Gain an additional magus arcana. Arcanist exploit class feature. Gain an additional arcanist exploit.

May use bane ability 3 additional times per day. Extra Cantrips or Orisons. Channel energy two additional times per day. Have two active contingency effects.

You gain one additional discovery. You must meet all of the prerequisites for this discovery. Eidolon adds 1 point to its evolution pool.

Gain more uses of your gnome spell-like abilities. Amateur Investigator or inspiration class feature. Gain three uses of inspiration.

Investigator talent class feature. Gain an additional investigator talent. Ki pool class feature. Increase your ki pool by 2points.

Extra Lay On Hands. Lay on hands class feature. Use lay on hands two additional times per day. Martial flexibility class feature.

Gain three uses of martial flexibility. Your lay on hands benefits from one additional mercy. Bardic performance class feature.

Use bardic performance for 6 additional rounds per day. Use rage for 6 additional rounds per day. Rage power class feature. Gain one additional rage power.

Arcane reservoir class feature. Gain 3 more points in your arcane reservoir. Gain one additional revelation. Rogue talent class feature.

Gain one additional rogue talent. Slayer talent class feature. Gain an additional slayer talent. Ability to cast summon monster as a spell-like ability , summoner 1.

Gain 1 extra use of summon monster per day. Channeling Variance or variant channeling ability, channel energy class feature. Three times per day, you can apply the modifications of this variant channel energy , reducing the damage dealt or healing performed by your channeled energy as normal.

You cannot apply more than one variant channeling ability to your channeled energy at once. Any racial spell-like ability , outsider. Increase the save DC of a racial spell-like ability by 2 when near an ally with this feat and the same spell-like ability.

Detect alignment ability class feature, CL 6. Eyes of the Twilight. Sharp Senses , Perception 7 ranks, keen senses racial trait, low-light vision.

Eschew Materials , Appraise 6 ranks, Spellcraft 6 ranks. Save money buying material components. Cha 13, Animal Affinity , animal companion class feature.

You gain a familiar , as the wizard arcane bond class feature. You do not gain the special ability the familiar normally grants its master, and the familiar does not gain the deliver touch spells, scry on familiar, share spells, speak with animals of its kind, or spell resistance special abilities.

Your familiar gains all the normal abilities available to a familiar of a wizard with a level equal to your total HD. You also gain the special ability normally gained by a master of your type of familiar.

Ability to acquire a familiar. Int 13, have a familiar. You retain your empathic link to your familiar regardless of distance, though lead blocks the link at distances greater than 1 mile similar to the way lead blocks detect magic effects.

Bardic performance class feature, Halfling Jinx trait. A creature under the effect of your fascinate ability has a —2 penalty on its save against your jinx.

Move at half speed while prone. Con 18, drunken ki class feature. Drink as a swift action. Handle Animal 5 ranks, wild empathy class feature.

Use wild empathy as a standard action. Con 13, Diehard , Endurance. Regain additional hit points when healing.

Favored enemy class feature. Wis 13, judgment class feature. Cha 13, Iron Will , no immunity to fear effects. Aura of courage expands and makes allies immune to fear effects.

Gain a bonus on Intimidate checks when you reduce and enemy to 0 or fewer hit points. Deceitful , Bluff 5 ranks, Spellcraft 1 rank.

Orc , ferocity racial trait. Magical healing works better on you. Knowledge nature or Knowledge planes. Wis 13; Knowledge nature or Knowledge.

Bardic performance class ability. Cha 13, Spellcraft 1 rank, ability to cast druid spells. Add fey-themed spells to your druid spell list.

Cha 13, Spellcraft 1 rank, ability to cast ranger spells. Add enchantments, illusions, or curses to your ranger spell list.

Darkness spell-like ability , tiefling. You can use darkness three times per day as a spell-like ability.

Fiendish Darkness , darkness spell-like ability , CL 3, tiefling. Using the darkness spell-like ability in this way expends all three uses of it for the day, and it cannot be used if fewer than three uses of it remain for that day.

Tiefling , must be taken at 1st level. Choose different racial abilities from normal for Tiefling. Dex 13, evasion class feature, tiefling.

Choose one of the following energy types that you have resistance to: If you are a sorcerer and possess the Rakshasa bloodline or Shadow bloodline , treat your Charisma score as 2 points higher for all sorcerer class abilities.

Con 13; dwarf , Half-orc , or orc. Gain temporary hit points when reduced to 0. Half-orc or orc , worshiper of a fire god.

Heal hit points when dealing fire damage to the enemy. Spellcraft 5 ranks, ability to cast bard spells, ability to cast at least one arcane fire spell from another class.

Replace bard spell damage with fire damage, summoned monsters gain fire attacks. If this sneak attack inflicts bleed damage, the victim of the sneak attack is sickened by the pain and has its natural armor bonus if any reduced by a number of points equal to the number of sneak attack dice you possess.

These penalties persist as long as the bleed damage persists. Change wandering hex with a swift action. Shadow jump shadowdancer class feature. When you travel between shadows using the shadow jump ability, the minimum increment that you can jump is 5 feet, allowing you to split your shadow jumps into 5-foot increments instead of foot increments.

In addition, your shadow jump ability counts as the ability to cast dimension door for the purpose of meeting the prerequisites of the Dimensional Agility feat as well as any feat that lists that feat as a prerequisite.

Spell Mastery , wizard 1. Ability to cast spells; ifrit , oread , sylph , or undine. You can lower this resistance for 1 round as a standard action.

Roll d8s or higher when you use inspiration on chosen skills. Deceitful , Disguise 1 rank, Use Magic Device 1 rank. Ability to cast 1st-level spells, favored enemy.

Favored enemies take a penalty against your spells class feature Forester Favored terrain forest class feature Ignore difficult terrain from undergrowth and use trees to protect from attacks.

Spellcraft 5 ranks, keen recollection class feature. You can shapechange to a fox. Cha 13, chaotic alignment. Switch places with an ally as part of a 5-foot-step.

Your wild shape form is supernaturally fearsome class feature and can frighten observers. Deal maximum damage and end your rage.

Profession sailor 1 rank, current or former galley slave. Spellcraft 10 ranks, bold stare and mesmerist tricks class features.

Use your stare to ignore or reflect gaze attacks. Dodge , Mobility , Nimble Moves , ki pool. Ability to cast divine spells, CL 5.

When you cast a divine spell with the [fire] descriptor you heal an ally within 30 ft. Cha 13, gnome , gnome magic racial trait.

Use mage hand and prestidigitation once per day. Dex 13, Small size or smaller. Make Stealth check against flat-footed opponents during first round of combat.

Cunning initiative class feature. Grant bonus to initiative to ally. This bonus stacks with the bonus granted by Combat Casting.

Use your tail to grab small stowed objects as a swift action. Grasping Tail , must have a tail. Gain a tail slap natural attack.

Dex 15, Grasping Tail , must have a tail. Heavy Gravity Acclimation Str 17 or Endurance. Once per day, you may reroll a Fortitude save.

Cha 13, lay on hands class feature, mercy class feature. Knowledge nature 5 ranks, wild empathy class feature.

Use wild empathy to intimidate and expand the creatures it can affect. Speak with burrowing animals as spell-like ability.

Group Deliver Touch Spells. Group Shared Spells , have a familiar with the share spells and deliver touch spells abilities.

This feat otherwise functions as the share spells ability. Have a familiar with the share spells ability. May use Wisdom modifier for attack rolls with favored weapon.

Whenever you are in a settlement that is the size of small town or larger, you can purchase but not sell items through your contacts.

When you attack with a firearm , you do not provoke attacks of opportunity. May create, repair, and restore firearms. Your possessed hand can painlessly pull free of your body or reattach itself, leaving you with a bloodless but raw-looking stump at the end of one arm while the hand itself performs remote tasks under your command, acting in many ways like a strange familiar.

Bardic performance class feature, Knowledge engineering 5 ranks. Casting spells extends duration of your bardic performance. When you cast a conjuration summoning spell or use a spell-like ability to summon one or more creatures, you can draw two random cards from a complete harrow deck you own.

Once per day as a full-round action , you can give your armor the broken condition. Knowledge planes 3 ranks, allegiance to a Hell Knight order. During your hour-long reckoning, if you choose to deal lethal damage to yourself, you reach a state of fantastic focus.

Skill Focus Stealth , Stealth 6 ranks. You may make Stealth checks in normal or bright light even when observed, but at a penalty.

Bluff 5 ranks, Escape Artist 1 rank, gnome. Make Bluff checks to convince captors of your harmlessness. You gain a hero point. The maximum number of hero points you can have at any one time is increased to 5.

Once per day, delay onset of harmful condition for 1 round. Once per day, gain new saving throw against harmful condition requiring Fort save.

Int or Cha 17, ability to cast possession or. Abjurations and divinations treat you as the greater possession possessed creature. Craft armor 3 ranks, Knowledge nature.

Int or Cha 19, Hidden Presence. Any metamagic feat , Spellcraft 7 ranks, ability to cast 2nd-level spells, human.

Spontaneously apply metamagic feats without using higher-level spell slots or increasing casting time if allies ready an action to cast the same spell.

The spells must have a duration of at least 1 round. This ability follows the normal rules for dismissing spells, allowing you to dismiss conjured pits and walls as a standard action.

Arctic Adaptation or Mountaineer ; Climb 2 ranks. Gain a cohort see Leadership ; cohort is human or halfling commoner , expert , or warrior with Squire feat.

When within 10 ft. When within 50 ft. Heal 5 ranks, delayed bomb alchemist discovery. Implant a bomb in a willing or helpless creature.

Improved Dirge of Doom. Ability to perform dirge of doom. Dirge of doom expands to 60 feet and can cause fear up to frightened.

Improved Dirge of Doom, ability to perform dirge of doom. Your dirge effects linger and can cause fear up to panicked. Improved Duck and Cover.

When you use Duck and Cover , an ally with evasion or improved evasion takes some of the damage. Wizard level 9th Learn plane shift as a 5th-level spell and identify planes more easily Light Gravity Acclimation Dex 13, Acrobatics 3 ranks.

Ability to acquire an animal companion , eidolon , familiar , or special mount. Psychic Sensitivity or the ability to cast psychic spells, Spirit Sense.

Notice adjacent incorporeal creatures inside walls. Ability to cause disease with a natural weapon via an extraordinary or supernatural ability.

Creatures damaged by your ranged and melee weapon attacks have a chance to contract disease , as though they were damaged with your disease -spreading natural weapon.

Aasimar , daylight spell-like ability. Whenever you cast your daylight spell-like ability , you do so as if your CL were one higher. Whenever an enemy successfully counters or dispels your daylight spell-like ability , you and any allies within a foot radius gain darkvision 60 feet for a number of rounds equal to your character level.

This is a supernatural effect. Increase the DC of poison delivered with studied strike. Stern gaze class feature, Sense Motive 5 ranks.

When using Sense Motive , roll twice and take the higher roll. Ability to create 2nd-level extracts, alchemy class feature, inspiration class feature.

Spend time and inspiration to recreate a consumed extract. Expend inspiration to increase the damage dealt with the studied combat. Cha 13, inspire competence bardic performance.

Inspire competence affects allies within 30 feet. Half- elf , adaptability or ancestral arms racial trait. Second judgment class feature. May pronounce or change a judgment as an immediate action.

Bane class feature, Dazzling Display , character level 8. Stern gaze class feature, Intimidate 5 ranks. When using Intimidate , roll twice and take the higher roll.

Demoralize hypnotic stare target as a swift action. Ability to start performances or raging song as move action , bardic performance or raging song class feature.

Demoralize foes with a successful Perform check. Deceitful , Bluff 5 ranks. Flatter someone to weaken Wisdom -based checks. Bluff 1 rank, wild shape class feature, gnome.

Expend one use of wild shape , and make a Bluff check to cause all creatures within 30 ft. Int 19, Diplomacy 3 ranks.

Con 13; dwarf , half-orc , or orc. Once per day, you may reroll a Will save. Swift alchemy class feature, Halfling Jinx trait.

A creature suffering from one of your jinxes cannot benefit from the effects of potions , elixirs, or any other substance that he must ingest in order to activate.

Judgment class feature 1. Gain improved versions of your judgments. Knowledge religion 3 ranks, human. Cast touch spells at a range of 20 feet when targeting a willing ally who has this feat.

Wis 13, half-orc or orc. Gain the scent special ability. Keen Scent , half-orc or orc. Keif Addict or Keif Magic. Gain a bonus to your Willpower while under the effects of drug.

Able to cast 2nd-level spells, keif user, and Spell Focus enchantment or Spell Focus necromancy. This feat counts as the Endurance feat for the purpose of qualifying for the Diehard feat.

Stand up as a swift action , and spend 1 ki point to not provoke attacks of opportunity when you do so.

Acrobatics 3 ranks, kinetic blast class feature. Knowledge varies 3 ranks, evil alignment. Sneak attack class feature, Improved Unarmed Strike.

Animal focus class feature, wild empathy class feature. Gain lesser version of favored terrain class feature. Gain a cohort and followers. Leadership , membership in the same organization as cohort.

Additionally, your cohort is treated as though she possessed the same teamwork feats you do for the purpose of determining whether you receive a bonus from your teamwork feats.

If you and your cohort belong to one of the organizations listed in this section, your cohort gains the practiced leadership benefit associated with your organization.

Cha 13, bardic performance , elf or half-elf. Gain benefits to bardic performance in forests and against fey. Learn a single ranger trap.

Goblin , rage class feature. If someone reads or writes in your presence you may activate your rage ability for one round for free.

If you have been prone since the end of your last turn, the penalty on Perception checks for others to notice you increases by 1 for every 20 feet between you and the observer, to a maximum increase of 5 at feet.

Channel positive energy class feature. Channel positive energy to fascinate undead. Iron Will , Bluff 5 ranks.

Gain bonuses against emotions, and those who read your mind or fail to impress you gain the shaken condition. Once per day, you may reroll a Reflex save.

Acrobatic Steps , Nimble Moves , elf. Bardic performance continues for 2 rounds after you stop performing. Loyal to the Death. You can become the target of an attack directed against an adjacent ally who has this feat.

Cha 13, Knowledge planes 3 ranks. Hero point might not be spent when you use one to reroll or grant yourself a bonus. You may roll saving throw for an ally once per day.

Evil eye witch hex, Halfling Jinx trait. When a creature fails a save against your evil eye hex, add the effect of your jinx to the effect of the hex.

Cha 13, draconic or elemental bloodline. Surround yourself with an element associated with your bloodline to gain resistance against its energy and deal damage to attackers.

Bluff 1 rank, Sleight of Hand 1 rank. Use Sleight of Hand for body-language Bluffs. Craft any 5 ranks or Profession skill. You can Craft magic items without being a spellcaster.

Master of the Ledger. Appraise 6 ranks, Profession any one 6 ranks. Iron Will , gnome. You can only use this ability once per round.

Maximized magic magus arcana , weapon expertise class feature or Quick Draw. Switch damage from lethal to nonlethal as a swift action. If your bull rush exceed targets CMD by 5, move through opponent and cause trample damage.

You can Intimidate creatures able to see your tattoos, even when stress or distractions would normally prevent you from doing so. Mesmerizing Feint , Bluff 10 ranks, psychic inception.

Feint against mindless creatures Feint — bold stare. Strength 13, Improved Bull Rush , powerful charge.

When you hit an opponent with a charge attack, you might also initiate a bull rush as a free action.

If you successfully push your opponent 15 feet or more, he is also knocked prone. Bluff 8 ranks, gnome , gnome magic racial trait.

Monster lore class feature. Gain a sacred bonus on monster lore checks. You can select a magical beast as a cohort in place of your animal companion class feature.

Effective Cohort Level determines the effective cohort level for your monstrous companion based on your effective druid level.

Summoned creatures are immune to confusion and sleep effects, and their natural weapons are treated as silver. When you use the Ride-by Attack feat, if your attack hits, you may also make an attack against a target adjacent to your original target.

This additional attack has a -5 penalty to the attack roll. You may use this feat whether riding a mount or using a flying item such as a broom of flying or carpet of flying.

Grow an additional limb to make a natural attack class feature in wild shape form. Knowledge arcana 4 ranks, Knowledge religion.

Mutilate yourself to enhance a ritual 4 ranks, Spellcraft 4 ranks. Dex 15, Nimble Moves , woodland stride class feature. Craft alchemy 6 ranks, Survival 6 ranks.

Improved Natural Poison Harvester. Natural Poison Harvester , Craft alchemy. Gain 1d4 additional doses of poison when you 9 ranks, Survival 9 ranks harvest poison.

When you create an antitoxin , it 8 ranks, Survival 8 ranks has a duration of 4 hours or more. Wis 13, wild shape class feature.

Cast spells while using wildshape. Animal or Plant domain ; channel energy. Allow creatures of your choice the ability to move class feature through dense undergrowth with ease.

Gain know direction as a constant ability and use one other druid orison once per day. You resist necromantic effects and heal as if undead.

Hex class feature, patron moon, stars, or winter class feature. Dex 15, Nimble Moves. Cha 13, can only select at 1st level. Cha 17, Inspiring Mentor.

Inspire competence affects one ally for 24 hours. Alertness , Sense Motive 3 ranks, human. You eat and drink half as much, heal naturally faster, and are protected from environmental effects in your favored terrain.

Knowledge planes 5 ranks or outsider with native subtype. Gain bonuses to Sense Motive and Spellcraft to identify magic item properties.

Use Linguistics instead of Bluff , Diplomacy , and Intimidate in some instances. Caster level 7th, lawful alignment , worship an evil god.

Phantom class feature, spiritualist Three times per day, as a standard action while it is fully manifested, your phantom can attempt to enter and take control of a living creature; doing so provokes an attack of opportunity.

Int 13, Combat Expertise , ability to acquire an animal companion. You and your companion creature flank regardless of position. Deal damage to an anchored evil outsider.

Spellcraft 15 ranks, Improved Counterspell. Half-elf , half-orc , or halfling. Magic jar as a known spell or spell-like ability , Cha The first time you attempt to possess a host under the effect of protection from evil spell or any similar spell, you have a chance to dispel that spell as if you had cast dispel magic on the spell.

Ability to cause disease via a spell, spell-like ability , or supernatural means. In addition, such attacks deal an additional 1d6 points of negative energy damage.

If you have the supernatural ability to cause a single disease such as mummy rot , you gain these bonuses against any creature that has contracted the same disease , even if it did not contract it from you.

The abilities of your phantom are calculated as though you were 4 class levels higher, to a maximum effective spiritualist level equal to your character level.

Phantom class feature, phantom with incorporeal. Phantom has a chance to ignore critical hits and flight ability precision-based damage. Gain access to options available to a type of native outsider.

Knowledge planes 5 ranks, favored terrain any plane class feature. In addition, you gain this bonus against extraplanar creatures you encounter and identify as being from one of your planar favored terrains, such as with a successful Knowledge planes check, regardless of what plane you or they are on.

Knowledge planes 3 ranks, Survival 3 ranks. Cartogramancer, Knowledge planes 10 ranks, ability to cast plane shift.

Arrive more accurately with plane shift. Wild shape class feature, Knowledge planes 5 ranks. May add the celestial or fiendish template to your animal form.

Ironclad Logic, Diplomacy 5 ranks, Sense Motive 5 ranks. It possesses your hand, guiding and aiding you in exchange for help in return.

Wild shape class feature, druid 8. While in wild shape , you are treated as one size category larger. Knowledge arcana, history, planes, and religion 1 rank.

If the ritual has a minimum number of required secondary casters, that number is decreased by 1. Spellcraft 5 ranks, Heighten Spell.

When primal magic surrounds you, you can channel it to transform the nature of your kinetic blasts. Int 13, Knowledge planes 4 ranks, ability.

Grant someone else a deflection bonus to AC while smiting evil instead of yourself. Ability to cast conjuration summoning spells or a conjuration summoning spell-like ability , CL 5.

Once the spell is cast, you and any creature you summon gain the share spells ability. Int 13, Psychic Sensitivity or ability to cast psychic spells, character level 3rd.

Gain free manifestation points in psychic duels or use psychic spell-like abilities. Int 13, Psychic Sensitivity or ability to cast psychic spells or use psychic spell-like abilities , character level 3rd.

Gain free temporary hit points when starting a psychic duel. Cha 11, Psychic Sensitivity or ability to cast psychic spells, Heal 3 ranks.

Use faith healing to treat deadly wounds and grant temporary hit points. Int 11, Psychic Sensitivity. Int 13, Psychic Adept , Psychic Sensitivity.

Divine health class feature. Totem Spirit , human. Double benefits granted by your Totem Spirit feat when an ally from the same quah with this feat is within 30 feet.

Knowledge religion 5 ranks, channel energy class feature. Channel energy faster by expending more uses. Wild shape class feature, CL 8. Wild shape quickly into a less powerful form.

Choose a blessing and spend two uses to call upon it as a swift action. Affected as though both human and another race. Sacrifice hit points for bloodrager spell potency.

Ability to cast 4th-level bloodrager spells, bloodrage class feature. Eldritch Heritage or sorcerer bloodline class feature.

Add Constitution bonus on damage rolls. While bloodraging, add your morale bonus to Constitution to concentration checks.

Greater rage class feature. Rend a dying foe and gain one round of rage. Rage class feature, Throw Anything. Throw a two-handed weapon as a standard action.

Add Con bonus on checks to bull rush. Con 15, rage class feature. When you confirm a critical hit against an enemy, any fear effect affecting allies within 30 feet is reduced by one step.

Panicked becomes frightened , frightened becomes shaken , and shaken is removed. Use a ranged weapon for Disable Device.

Weapon Focus with chosen weapon, studied combat class feature. Choose a ranged weapon and use studied combat with that weapon. Caster level 5th, mental focus class feature.

Arcane Shield , arcane spellcaster, CL If you are aware of an attack against you that has already been declared and you choose to use the Arcane Shield feat, the immediate action to activate the feat occurs before the attack roll against you is resolved.

Quick Channel or Quicken Spell ; channel energy or lay on hands class feature. When reduced to 0 hp or fewer, use channel energy or lay on hands to heal yourself as immediate action.

Mesmerist trick class feature. Power Attack ; rage or raging song class feature. Take a penalty on attack rolls to deal more damage while raging. Rage or raging song class feature.

Regain rage or raging song with each foe you reduce to 0 or fewer hit points. Cha 13, character level 5th. You gain a number of cohorts as the Leadership feat that represent NPCs you are responsible for instructing and overseeing.

Craft Magic Arms and Armor , ability to cast make whole or mending. Dex 13, poison use class feature. Improve your chances against poisons you are familiar with.

Halfling , fearless and halfling luck racial traits. In a small town or larger settlement, you can research notes and gain a bonus on a Knowledge check.

Divine bond armor or shield or sacred armor class feature. Gain DR against the some attacks. When you are knocked unconscious , fall asleep, or are killed, your eidolon remains with you.

Aasimar , must be taken at 1st level. Select one of the following creature subtypes: With each use of lay on hands , gain hit points equal to your Charisma.

Reward of the Faithful. Knowledge religion 1 rank, alignment must match that of your worshiped deity. Additionally, whenever you regain hit points as a result of a worshiper of your deity other than you channeling energy or casting a cure spell, you regain 1 additional hit point per die rolled for the healing gained.

Knowledge nature 3 ranks, Survival 3 ranks. If you can cast psychic spells or have the Psychic Sensitivity feat, you can use dowsing one additional time per day.

Use verbal misdirection while making Diplomacy check. Dex 13, Throw Anything. Heal more when you have a judgment active. Knowledge arcana 4 ranks, Knowledge history 4 ranks, hex class feature.

Cha 13, Charming Performance , Perform any 5 ranks, bardic performance or raging song. You can use Charming Performance on all creatures within 60 feet.

Con 13, Survival 1 rank. Treat cold weather conditions as one step less severe. Deft Hands , Disable Device 5 ranks. Sabotaging Sunder, Disable Device 9 ranks.

Use Sabotaging Sunder on more objects and without provoking attacks of opportunity. Int 13, Knowledge engineering 2 ranks.

Aura class feature, ability to cast summon monster. Summon monsters whose alignment subtype matches yours as a standard action.

Knowledge arcana 4 ranks, Knowledge planes 4 ranks, Knowledge religion 4 ranks, Spellcraft 4 ranks, ability to cast 3rd-level spells, evil alignment.

Whenever a transmutation spell or spell-like ability affects you, your natural armor bonus increases by 1. If you have no natural armor bonus to Armor Class , treat your natural armor bonus as 0 for the purposes of this feat.

The bonus to your natural armor bonus increases by 2 if the caster level of the effect is 10th or higher. When using timeworn technology, roll twice to determine the glitch effect.

Bluff 1 rank, Linguistics 1 rank, Sense Motive 1 rank. You can hide somatic components of spellcasting. Cha 13, channel energy class feature. Choose whom to affect with channel energy.

Knowledge nobility 1 rank, Knowledge religion 1 rank. After at least an hour of interaction, you can attempt a Sense Motive check to get a hunch what god, government, leader, or patron a creature is loyal to or worships.

Bond senses class feature. Neutral evil , patron deity is an evil god. Add selected spells to your druid spell list.

Spell Focus illusion , CL 5. Dex 13, worship an evil god. Move in and out of shadows to gain a dodge bonus to armor class.

Knowledge nature 5 ranks, wild shape class feature. Count other class levels as druid levels for the purpose of wild shape.

Knowledge arcana 5 ranks or Knowledge nature 5 ranks, ability to use polymorph effects. Favored enemy class feature, wild shape class feature.

Add your druid and ranger levels for favored enemy. Share healing with your companion creature. Spellcraft 10 ranks, ability to acquire an animal companion , eidolon , familiar, or special mount.

Extend a judgment to an adjacent ally instead of enacting a second judgment. Phantom protects against death effects, energy drain , and possession.

Channel positive energy 4d6. Use channel to cut the control of undead creatures. Psychic Sensitivity or ability to cast psychic spells or use psychic spell-like abilities , character level 2nd.

Whenever a creature is damaged by your channel negative energy, and fails its Will save, it also becomes shaken.

Dex 13, Weapon Finesse , shifter claws. Add your shifter level to damage with your claws class feature when you use Weapon Finesse.

Wild shape class feature, shifter level 4th. Use wild shape as a free action when you charge or move more than 10 feet.

This cannot cause a creature that is already fatigued to become exhausted. You must choose to use this feat before making an attack roll or before your target attempts its saving throw.

Bluff 1 rank; Disguise 1 rank; kitsune , nagaji , samsaran , tengu , or wayang. Gain the ability to detect evil. Gain fast healing while raging and performing or performing raging song.

They must be able to hear the performance. If you stop maintaining the song, the fast healing ends immediately, even if other effects of your song linger.

Spell Focus necromancy , ability to cast summon monster. Summon skeletons instead of living creatures with summon monster.

Maneuver a vehicle of a selected type as a move action , and you can stop immediately. Pick a skill and use it while raging.

Double the threat range of all weapons against one favored enemy. Acrobatics 5 ranks or slow fall class feature.

Gain or improve the slow fall ability. Make a sleight of hand check instead of Bluff to feint when drawing a light weapon.

Weapon Focus or natural weapon , Small size or smaller. On the second sneak attack in a round, you may apply a critical feat. Cha 13, sorcerer bloodline class feature.

Regain a bloodline power when you reduce a creature to 0 or fewer hit points. Weapon Focus any two-handed reach weapon , Perform 4 ranks.

Each time you hit a creature with a two-handed reach weapon that you have Weapon Focus in, the creature is dazzled for 1 round. Alertness , Perception 5 ranks.

If you can cast psychic spells or have the Psychic Sensitivity feat, you can use read aura one additional time per day. Bluff 5 ranks, Spellcraft 5 ranks.

Bluff other spellcasters, increasing the DC needed to identify your spell. Major hex class feature. Spellcraft 15 ranks, 3 metamagic feats.

Apply any metamagic feat to one spell without penalty, up to 9th level. Int 13, Spell Focus. Grand Theft Auto 5 Cheats.

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Bluff 1 rank, Knowledge nature 1 rank. Make convincing animal sounds with Bluff checks. Disguise 6 ranks, Knowledge nature 6 ranks. Disguise yourself as an animal using pelts and animal parts.

Animal companion or mount class feature. Use Diplomacy or Intimidate to goad creatures. You can expend a prepared arcane spell or available arcane spell slot to give your jinx target a penalty on its jinx save equal to the level of the expended spell or spell slot.

Bluff 1 rank, arcane school class feature, gnome. Bluff someone into reducing their save against your next spell. Sacrifice a spell to gain deflection bonus to AC.

Cha 10; elf , half-elf , or gnome. Cast a 0-level spell 3 times per day as a spell-like ability. Int 13, Spell Focus divination , Spellcraft 3 ranks.

Aspect of the Beast. Wild shape class feature. Maintain a positive relationship with an organization for at least 6 months or achieve a major accomplishment on behalf of an organization.

Gain a bonus on Diplomacy checks to influence members of your organization. Cha 13; aura, aura of good, or aura of evil class feature; channel energy 4d6; strong or overwhelming good or evil aura.

Flare your alignment aura to fatigue or stagger those who oppose it. You are more resistant than most to garlic, holy symbols, or mirrors, depending on your vampire type.

Appraise 5 ranks, Bluff 5 ranks, gnome. Bardic performance or raging song. You can attempt a DC 10 Perform check to aid the Perform check of an ally who also has this feat.

Craft alchemy 3 ranks; grit class feature or Amateur Gunslinger ; pistol-whip gunslinger deed; quick clear gunslinger deed. Sometimes that solid surface is a creature.

Goblin , bardic performance class feature. You can sing in goblin so your bardic performance inspire courage ability does not affect those who do not understand goblin.

Gain use of a 1st-level cleric domain ability. Use lay on hands once per day. Channel positive energy class feature, Improved Channel.

When you heal a creature by channeling positive energy, you also relieve its fear. Gain free attack upon successful Diplomacy skill check. Bluff 1 rank, ki pool class feature, gnome.

Expend a bloodrager spell slot while bloodraging to add force damage to your charge attack. Turn Undead , channel positive energy class feature.

When you use your Turn Undead feat, undead failing their saving throw are engulfed in holy fire. This functions identically to catching on fire, but the damage dealt is divine like the divine damage from flame strike rather than fire.

Water cannot extinguish this holy fire, but any negative energy effect that heals the creature of at least 5 points of damage extinguishes the flames instantly.

CL 3, channel energy. Expend channel energy uses to grant one weapon, suit of armor, or shield a weapon, armor, or shield special ability.

Bless Equipment , CL 9, channel energy. Reduce the number of uses of channeled energy you must expend to bless a piece of equipment using Bless Equipment and Align Equipment decreases by one to a minimum of one.

The duration of your equipment blessings doubles and as a standard action you may bless up to two pieces of equipment with a single blessing, expending uses of channeled energy as if you had only blessed one item.

Blight Survivalist , Skill Focus Survival. Inner Light , aasimar , daylight spell-like ability. This is a supernatural mind-affecting effect.

Whenever you gain a level, you gain 2 hero points instead of 1. Bluff 1 rank, bloodline class feature, gnome. Use Bluff instead of Diplomacy when influencing a sorcerous creature.

Half-orc or orc , non-lawful. Enter a rage-like state when one of your allies is taken down. Whenever you threaten a creature with a critical hit inflict bleed damage in subsequent rounds.

Cha 13, Bluff 1 rank, Intimidate 1 rank. Increase DR against a single attack. As long as you can see each other, you and an ally who also has this feat can trade nonverbal messages.

Minor magic rogue talent. Change your rogue talent spell-like abilities with study. Bravery class feature, worshiper of a god of luck or drink.

You can add the bonus from bravery to your initiative checks. Int 13, character level 5th. Int 13, ability to prepare 3rd-level spells.

Deal additional damage to a foe when you successfully bull rush it through difficult terrain. Deal additional damage to a foe when you drag it through difficult terrain.

Handle Animal 4 ranks, Intimidate 4 ranks, animal companion or mount class feature. Animal companion or mount gains Intimidate as a class skill and can demoralize foes.

The targets do not take burning damage for catching on fire until their next turn, and each target can attempt a Reflex saving throw to put out the fire before being damaged each round.

You must choose to use this feat before making an attack roll or before your targets attempt their saving throws.

This feat has no effect on spells that neither allow a saving throw nor require an attack roll. Goblin , Disable Device 1 rank.

When you confirm a critical hit you may instead deal normal damage and grant the next ally to hit the same creature with a melee attack an automatic critical hit.

Sacred Geometry , Knowledge engineering 5 ranks. Cha 15, Persuasive , Diplomacy 5 ranks. Craft traps 4 ranks, Survival 4 ranks.

Acrobatic , Fly 5 ranks. Avoid Fly checks and attacks of opportunity when flying slowly. Linguistics 3 ranks, Spellcraft 3 ranks.

Dex 13, Stealth 3 ranks. Use Stealth slowly without penalty from most armor. Knowledge geography 10 ranks, ability to cast greater teleport.

Use Knowledge to find a destination for greater teleport. Improved evasion class feature, Acrobatics 12 ranks. With a successful evasion you may move half your speed.

Dex 13, Acrobatics 1 rank. Bluff 1 rank, favored enemy class feature, gnome. Bluff to insult your favored enemies into becoming overly angry.

You have tattooed the humanoid portion of your skin with a swirling mark that provides you with focus and pride. Knowledge planes 3 ranks, must worship an empyreal lord.

Gain a special ability or resistance for an empyreal lord after performing a ritual. Gain 4 serpent-fire ki points for chakras, attempt one save to maintain chakras, and gain lingering benefits.

If you fail the Fortitude saving throw to maintain your awakened chakras, you take only half the normal damage. Alignment Channel , channel energy 5d6, domain class feature, same alignment as patron deity associated with your deity.

Expend a use of channel energy to gain a boon. Blessings class feature, channel energy class feature. Bestow a blessing on an ally when you channel energy.

Channel positive energy 6d6. May expend channel energy to cast breath of life. Channel energy 3d6, proficiency with a shield.

Channel energy class feature, inquisitor level 1st. Inquisitor levels count as cleric levels for channeling damage. Channel energy in a ray instead of a burst.

You can willingly allow spirits to possess you, trading a taste of your life for their knowledge and abilities. Domain class feature, channel energy class feature, must worship and receive spells from a deity.

See feat for additional details. Cha 13, Perform any 1 rank, bardic performance or raging song. When you create undead, they gain one teamwork feat you know as a bonus feat, though they gain its benefits only when cooperating with you or with other undead that you have created.

If you control undead with the Command Undead feat or a spell like command undead , they likewise gain one teamwork feat you know as a bonus feat as long as they remain under your control.

Intelligent undead gain no benefit from this feat. Knowledge local 5 ranks, half-elf. Damage yourself to fight off a charm or compulsion.

Able to cast remove disease or the ability to cure disease with a mercy, channel positive energy class feature. If an undead creature successfully saves against your channeled energy, this duration is reduced to 1 round for that creature.

Immunity to positive energy negates this ability. Creatures not healed by positive energy receive no benefit. Grant an ally a competence bonus on next attack roll against a chosen enemy.

Goblin , Acrobatics 1 rank, Escape Artist 1 rank. Your antics in combat cause others to suffer a -2 penalty to Perception and Concentration checks.

Animal domain , channel energy class feature. Use channeled energy to control animals. Channel energy class feature, Plant domain. Channel energy can be used to control undead.

Handle Animal 1 rank, own a figurine of wondrous power. Use your figurine of wondrous power as your animal companion or familiar. Basic Harmony , Perform keyboard, percussion, sing, string, or wind 10 ranks, bardic performance or raging song.

As a standard action , you may expend one round of bardic performance to boost the effectiveness of the bardic performance of an ally within 60 feet who also has this feat.

Until the beginning of your next turn, if that ally uses a bardic performance that allows a saving throw, increase that saving throw DC by 2.

Mesmerist level 13th, painful stare class feature. Creatures cannot track you by scent. Deceitful , Bluff 1 rank, Disguise 1 rank, Sleight of Hand 1 rank.

Conceal Spell, Bluff 5 ranks, Disguise 5 ranks, Sleight of Hand 10 ranks, ability to cast 3rd level spells or use a 3rd-level spell-like ability.

Bluff 9 ranks, Sense Motive 9 ranks. Amateur Swashbuckler or panache class feature; Canny Tumble, Acrobatics 7 ranks. When you avoid attacks of opportunity and hit a foe, you can deny it its Dex bonus to AC for 1 round.

Spellcraft 5 ranks, racial spell-like ability of 1st level or higher. When you and an ally with this feat both ready actions to counterspell , you gain additional counterspelling options.

Disable Device 1 rank, trapfinding class feature. Ally can attempt a second Disable Device check as an immediate action.

Spellcraft 5 ranks, any racial spell-like ability. Basic Harmony , Compelling Harmonies , Perform keyboard, percussion, sing, string, or wind 10 ranks, bardic performance or raging song.

This increase only lasts as long as you and your ally each maintain the same performance, and cannot be extended with effects like Lingering Performance.

If you also have the coven witch hex, you can apply this bonus to all members of your coven within 30 feet. Increase the DC of Survival checks to track you and your allies.

Technologist , Heal 9 ranks, Knowledge engineering 9 ranks. Technologist , Heal 9 ranks, Knowledge nature 9 ranks. Craft Technological Arms and Armor.

Technologist , Craft mechanical 7 ranks, Knowledge engineering 7 ranks. Technologist , Craft mechanical 5, Knowledge engineering 5 ranks.

If you can cast psychic spells or have the Psychic Sensitivity feat, you can use hypnotism one additional time per day.

Self-Sufficient or Trepanation , Heal 7 ranks. You can perform the phrenology occult skill unlock, though you must use needles or similar sharp implements rather than your fingertips, dealing 1d3 points of damage to the subject.

If you can cast psychic spells or have the Psychic Sensitivity feat, you can use phrenology one additional time per day. Create Reliquary Arms and Shields.

Craft Magic Arms and Armor , ability to cast consecrate or desecrate. Cha 15, Brew Potion , Craft alchemy 12 ranks, sorcerer 3. Create an elixir that allows another to use a bloodline power.

Diplomacy 5 ranks, Intimidate 5 ranks. Persuasive , Intimidate 5 ranks. Humiliate someone to weaken Charisma -based checks.

Int 15, Scribe Scroll. Gain bonuses to CL when using scrolls. Knowledge arcana 1 rank, Linguistics 1 rank, Spellcraft 1 rank, spellbook class feature.

Gain new spell-like abilities. Use Magic Device 5 ranks, ability to cast darkness. Arcane Strike , Sleight of Hand 5 ranks. Craft traps 8 ranks, Survival 8 ranks.

Perform act or Perform dance 3 ranks, human. Upon successful feint , you may force opponent to accept an object. Gain bonuses on diving into water and swimming deep underwater; hold your breath for longer than normal.

Con 13, monk 11, drunken ki class feature. Your darkvision has a range of feet. Shield ally class feature. Your eidolon sacrifices its attacks to defend you.

Skill Focus Sleight of Hand. Use Sleight of Hand to avoid dropping an item. Knowledge religion 3 ranks, must worship a deity.

Knowledge planes 3 ranks, must worship a demon lord. Ki pool , Endurance. Whenever you score a critical hit target takes Charisma damage and becomes staggered.

Ability to cast dispel magic or greater dispel magic , CL Upon successful dispel, opponent must save or is stunned. Int 13; ability to cast detect chaos , detect evil , detect good , detect law , or detect magic.

Automatically stabilize and remain conscious below 0 hp. Die for Your Master. Tumor familiar alchemist discovery.

Tumor familiar dies in place of its master. Abundant step class feature or ability to cast dimension door.

May take any additional actions remaining after using dimension door or abundant step. May use dimension door or abundant step as part of a charge action.

During full-attack action, you may cast dimension door or use abundant step as a swift action. Provide flanking from all squares you attack from when using Dimensional Dervish.

Diplomacy 3 ranks, human. Take a free action as part of your initiative check. Disable Device 5 ranks, Use Magic Device 5 ranks, trapfinding.

Use Disable Device to suppress magic items. Amateur Swashbuckler or panache class feature; Diplomacy 2 ranks, Intimidate 2 ranks.

Use Intimidate without making the target unfriendly. Bardic knowledge class ability or Knowledge domain , Knowledge any two 3 ranks each.

Bardic performance class feature, Perform oratory or sing 10 ranks. When using bardic performance , allies deal 1d6 extra sonic damage.

As a swift action , you can deal 1d8 points of nonlethal damage to yourself as you pop your joints from their sockets, making yourself more flexible though suffering incredible pain.

Dodge , Acrobatics 5 ranks. Dispel magic target takes a —2 penalty on saves. May cast dispel magic as a swift action after an attack.

Break a fragile weapon to confirm a critical hit. Spell recall class feature, Spellcraft 5 ranks.

Phantom can deliver touch spells 20 feet farther. Enlarge Spell or Reach Spell ; animal companion , eidolon , familiar , or other allied creature with the share spells ability.

Deific Obedience , Knowledge religion 5 ranks, alignment must match that of your worshiped deity. Ability to cast augury or divination , CL 3.

Wisdom 13, alignment must match that of your worshiped deity. Once per day as a swift action , you can ponder whether or not your deity would approve or disapprove of a particular course of action, and whether that action would impact your alignment.

For every 3 ranks you have in Knowledge religion , you can use this ability an additional time per day, to a maximum of 6 times a day.

Knowledge religion 5 ranks, Use Magic Device 5 ranks. Sacrifice a spell to force an enemy to reroll a successful attack against your ally.

Cha 13, Knowledge religion 5 ranks. Gain a bonus equal to your Charisma bonus on a saving throw. Goblin , Handle Animal 1 rank.

Bane class feature, Two-Weapon Fighting. Apply your bane to a second weapon. Grant a nearby ally your dodge bonus from fighting defensively or Combat Expertise.

Get a second retry on necromancy or mind-affecting enchantment spells. Aura of courage class feature, CL 8.

Aura of courage expands and grants protection against dragon breath weapons. Alcohol automatically stabilizes you. Two-Weapon Fighting ; divine bond weapon or sacred weapon class feature.

Imbue two weapons with divine bond or sacred weapon instead of just one. Distance penalizes your Perception checks less than normal.

Wis 13, keen senses racial trait. Ignore up to —5 due to distance on visual Perception checks. Ability to cast 1st-level spells, favored terrain class feature.

Your spells are more potent in your favored terrain. Echoes of the First World. Knowledge nature 2 ranks, gnome subtype.

Tiefling , darkness racial spell-like ability. When flanking with another ally who has this feat, make an eclipse strike to blind a target.

Maintain concentration as a swift action with an illusion. Your eidolon is capable of serving as a combat-trained mount. Blind-Fight , Improved Initiative.

Whenever you attack from total concealment provided by a magical source such as the displacement or invisibility spells , the first attack roll you make each round that is a critical threat is automatically confirmed as a critical hit.

Knowledge arcana 4 ranks, ability to cast arcane spells. Cha 13, Skill Focus in bloodline skill, character level 3.

Gain a bloodline power. Cha 15, Eldritch Heritage , character level Gain an additional bloodline power. Gain a higher-level sorcerer bloodline power.

Channel energy can harm or heal elementals. Psychic Sensitivity or ability to cast psychic spells, Perception 1 rank or Sense Motive 1 rank. Cha 13, Knowledge nature 3 ranks, gnome , gnome magic racial trait.

Gain an additional spell-like ability. Knowledge nature or Survival 5 ranks. Craft any 2 ranks, Spellcraft 2 ranks. Add Wisdom bonus to minutes usable per day for your animal focus ability.

Add Wisdom bonus to minutes usable per day for your shifter aspect ability to assume a minor form. May make a saving throw to reduce nonlethal damage.

Channel energy class feature; Air, Earth, Fire, or Water domain or blessing. Spend channel energy to deal extra energy damage with weapon attacks.

Cast spells without material components. Knowledge varies 3 ranks, hatred racial trait. Cha 13, animal companion class feature. Companion gains a 1-point eidolon evolution.

Int 13, Cha 13, familiar class feature. Familiar gains a summoner evolution. Augment Summoning , Spell Focus conjuration , ability to cast summon monster I.

Summoned monster gains a 1-point eidolon evolution. Con 15, Clarity of Pain. Select one of the following metamagic feats: By accepting 1 point of burn, you can alter your kinetic blast as if using the selected metamagic feat.

Ability to cast a summon monster spell. Ability to use ranger traps or land mines. Perception 3 ranks, inspiration or lore master class feature.

Bluff 1 rank, Knowledge local 1 rank, member of an underclass. Use your lore to gain attack and damage bonus against a single creature.

Dex 15, Careful Sneak, Stealth 6 ranks. Use Stealth without penalty from most armor. Caster level 7th, mental focus class feature.

Add your Wisdom modifier to the number of minutes per day you can use animal focus. Bane is extended a number of rounds equal to your Wisdom.

Any scrying spell you cast lasts twice as long as normal, as if it were cast as an extended spell with the Extend Spell metamagic feat. Additionally, when you cast a scrying spell with a casting time of 10 minutes or longer, that casting time is halved.

Magus arcana class feature. Gain an additional magus arcana. Arcanist exploit class feature. Gain an additional arcanist exploit.

May use bane ability 3 additional times per day. Extra Cantrips or Orisons. Channel energy two additional times per day. Have two active contingency effects.

You gain one additional discovery. You must meet all of the prerequisites for this discovery. Eidolon adds 1 point to its evolution pool. Gain more uses of your gnome spell-like abilities.

Amateur Investigator or inspiration class feature. Gain three uses of inspiration. Investigator talent class feature.

Gain an additional investigator talent. Ki pool class feature. Increase your ki pool by 2points.

Extra Lay On Hands. Lay on hands class feature. Use lay on hands two additional times per day. Martial flexibility class feature. Gain three uses of martial flexibility.

Your lay on hands benefits from one additional mercy. Bardic performance class feature. Use bardic performance for 6 additional rounds per day.

Use rage for 6 additional rounds per day. Rage power class feature. Gain one additional rage power. Arcane reservoir class feature. Gain 3 more points in your arcane reservoir.

Gain one additional revelation. Rogue talent class feature. Gain one additional rogue talent. Slayer talent class feature. Gain an additional slayer talent.

Ability to cast summon monster as a spell-like ability , summoner 1. Gain 1 extra use of summon monster per day. Channeling Variance or variant channeling ability, channel energy class feature.

Three times per day, you can apply the modifications of this variant channel energy , reducing the damage dealt or healing performed by your channeled energy as normal.

You cannot apply more than one variant channeling ability to your channeled energy at once. Any racial spell-like ability , outsider. Increase the save DC of a racial spell-like ability by 2 when near an ally with this feat and the same spell-like ability.

Detect alignment ability class feature, CL 6. Eyes of the Twilight. Sharp Senses , Perception 7 ranks, keen senses racial trait, low-light vision.

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